From f5c4671bfbad96bf346bd7e9a21fc4317b4959df Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Sat, 3 Dec 2022 17:00:20 +0530 Subject: Adds most of the tools --- ...cope template [commented composite shader].milk | 297 +++++++++++++++++++++ 1 file changed, 297 insertions(+) create mode 100644 musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - kaleidoscope template [commented composite shader].milk (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - kaleidoscope template [commented composite shader].milk') diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - kaleidoscope template [commented composite shader].milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - kaleidoscope template [commented composite shader].milk new file mode 100644 index 0000000..cf62b0b --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Flexi - kaleidoscope template [commented composite shader].milk @@ -0,0 +1,297 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=1.000 +fGammaAdj=1.560 +fDecay=1.000 +fVideoEchoZoom=0.362 +fVideoEchoAlpha=0.000 +nVideoEchoOrientation=1 +nWaveMode=0 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001 +fWaveScale=1.599 +fWaveSmoothing=0.000 +fWaveParam=-0.500 +fModWaveAlphaStart=2.000 +fModWaveAlphaEnd=2.000 +fWarpAnimSpeed=1.000 +fWarpScale=1.331 +fZoomExponent=1.00000 +fShader=1.000 +zoom=0.99952 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=-0.00500 +dy=0.00000 +warp=0.01000 +sx=1.00000 +sy=1.00000 +wave_r=0.510 +wave_g=0.500 +wave_b=1.000 +wave_x=0.500 +wave_y=0.500 +ob_size=0.005 +ob_r=1.000 +ob_g=1.000 +ob_b=1.000 +ob_a=1.000 +ib_size=0.000 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=1.000 +nMotionVectorsX=64.000 +nMotionVectorsY=48.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=0.500 +mv_r=0.000 +mv_g=0.000 +mv_b=0.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.000 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=0.16188 +wavecode_0_smoothing=0.50000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=1 +wavecode_1_scaling=25.12601 +wavecode_1_smoothing=1.00000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=0.100 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +shapecode_0_enabled=0 +shapecode_0_sides=100 +shapecode_0_additive=0 +shapecode_0_thickOutline=1 +shapecode_0_textured=0 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=0.50126 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=0.99996 +shapecode_0_r=1.000 +shapecode_0_g=1.000 +shapecode_0_b=1.000 +shapecode_0_a=1.000 +shapecode_0_r2=1.000 +shapecode_0_g2=0.000 +shapecode_0_b2=0.000 +shapecode_0_a2=0.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.000 +shapecode_1_enabled=0 +shapecode_1_sides=100 +shapecode_1_additive=0 +shapecode_1_thickOutline=1 +shapecode_1_textured=0 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.50126 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=1.00000 +shapecode_1_r=1.000 +shapecode_1_g=1.000 +shapecode_1_b=1.000 +shapecode_1_a=1.000 +shapecode_1_r2=0.000 +shapecode_1_g2=0.000 +shapecode_1_b2=1.000 +shapecode_1_a2=0.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=0.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.000 +shapecode_2_enabled=0 +shapecode_2_sides=100 +shapecode_2_additive=0 +shapecode_2_thickOutline=1 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=0.50126 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=0.99980 +shapecode_2_r=1.000 +shapecode_2_g=1.000 +shapecode_2_b=1.000 +shapecode_2_a=1.000 +shapecode_2_r2=0.000 +shapecode_2_g2=1.000 +shapecode_2_b2=0.000 +shapecode_2_a2=0.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.000 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.10000 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=1.000 +shapecode_3_b2=0.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.100 +per_frame_1=// Flexis dampened sound response functions +per_frame_2= +per_frame_3=db = db*0.98 + bass*0.2; // dampener +per_frame_4=bb = bb + db*0.1; // accumulation, replace time expressions with this ;) +per_frame_5= +per_frame_6=dt = dt*0.98 + treb*0.2; +per_frame_7=tt = tt + dt*0.1; +per_frame_8= +per_frame_9=dm = dm*0.98 + mid*0.2; +per_frame_10=mm = mm + dm*0.1; +per_frame_11= +per_frame_12= +per_frame_13=//***** [q11-q18] variables for Flexis caleidoscope shader code ***** +per_frame_14= +per_frame_15=// change +per_frame_16=q13 = 0.5 + sin((bb-mm)*0.1)*0.25; // center x +per_frame_17=q14 = 0.5 + sin((tt-mm)*0.1)*0.25; // center y +per_frame_18=w = (bb-tt)*0.1; // angle +per_frame_19=q16 = 0.25 - (db-dt)*0.025; // size +per_frame_20= +per_frame_21=//don't change +per_frame_22=q11 = sin(w); +per_frame_23=q12 = cos(w); +per_frame_24=q17 = sin(-w); +per_frame_25=q18 = cos(-w); +per_frame_26=q15 = 1/q16; +warp_1=`float2 factorA, factorB, product, julia; +warp_2=` +warp_3=`shader_body +warp_4=`{ +warp_5=` +warp_6=`// ***** Flexis Julia fractal code ***** +warp_7=` +warp_8=`julia = lerp(uv_orig,uv,0); // this is scaling the input motion from the per-vertex-calc, fractals are sensitive you know ;) +warp_9=`julia = (julia-0.5)*1.59; // apply some zoom +warp_10=` +warp_11=`//complex multiplication +warp_12=`factorA = julia; +warp_13=`factorB = julia; +warp_14=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, // the products real part +warp_15=` factorA.x*factorB.y + factorA.y*factorB.x); // the products imaginary part +warp_16=` +warp_17=`julia = product + float2(.61,.69); // adding 'c' +warp_18=` +warp_19=`ret = tex2D( sampler_fc_main, julia ) - 0.004; // give a gradient +warp_20=` +warp_21=`// ***** +warp_22=` +warp_23=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` +comp_4=`// ***** Flexis rotating caleidoscope code ***** +comp_5=` +comp_6=`float2 cntr = float2(q13,q14); float sin = q11; float cos = q12; float scale = q15; +comp_7=`float2 uv_r = (uv-cntr)*aspect.xy; +comp_8=` uv_r = scale*float2( cos*uv_r.x - sin*uv_r.y, sin*uv_r.x + cos*uv_r.y); // rotation +comp_9=` uv_r = cntr + uv_r*aspect.zw; +comp_10=` uv_r = 1.0 - abs( frac( uv_r * 0.5 ) * 2.0 - 1.0 ); // mirror +comp_11=` +comp_12=`sin = q17; cos = q18; scale = q16; +comp_13=`float2 uv_rr = (uv_r-cntr)*aspect.xy; +comp_14=` uv_rr = scale*float2( cos*uv_rr.x - sin*uv_rr.y, sin*uv_rr.x + cos*uv_rr.y); // counter-rotation +comp_15=` uv_rr = cntr + (uv_rr)*aspect.zw; +comp_16=` +comp_17=`float2 caleidoscope_uv = uv_rr; +comp_18=` +comp_19=`// ***** +comp_20=` +comp_21=` +comp_22=`ret = GetBlur3(uv_rr) + (GetPixel(uv_rr)-GetBlur2(uv_rr))*2.4 - 0.1; // nice edge enhancing, also makes an aura +comp_23=` +comp_24=`ret = lerp(ret,GetPixel(uv),0.333); // blend +comp_25=` +comp_26=`} -- cgit v1.2.3